Tuesday 7 January 2014

Mesh Construction - Common Primitives

The common primitives are the simplist shapes which are on the software, these are the base line of the object. Deformers are used to change the appearance of an object without changing the data. The deformer is used when going further with the modelling methods. You can remove the deformer and the object will go back to normal which is quite cleaver.

The common primitives are a base when sculpting, there is so many of them.








List Of The Primitives
- Cube
- Flat Plain
- Pyramid
-Uv Sphere
- Cylinder
-Torus

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