Thursday, 9 January 2014

Proposal For my 3D gym


Proposal for my 3D modelling

Title: Jones Gym

Application
The models I’m going to be making will be an interior digital design layout for a gym.  The models I will be making will be used mainly for the general public.  To give the client a better insight on the project.  I’m going to be showing the variation of models/ equipment, how spacious the room is and the modernisation of it.

Target Audience
The target audience of my gym is going to be healthy and people who want to get fit and visit gyms.  The reason for this is that I want to convey an active lifestyle to the new generation of developers. This Cinema 4D setting shows us just that with the created design specification, which, I am going to create, will make a new development into the industry which will influence the target audience to be healthy and have an active lifestyle.

Objected to be modelled
The models I’m going to be creating are weight lifting bench. My second model is going to be a running machine, third model is going to be a water cooler, and my fourth model is going to be a rowing machine. My fifth model is going to be a multi gym. My sixth model is going to be an exercise bike. If I am able to do other models I will do file and weight lifting bench equipment and yoga equipment, and hopefully a desk.

Visual style
The visual style I’m going to go for is a modern look. I have choosen this because of the unique objects I could make as well as keeping them simple. I am going to use a lot of mirrors around the gym. Also I’m going to make it clean and spacious which is what a gym is in a way. There is going to be specific places to were the equipment is going to go.

Legal and Ethical
When doing the gym I’m going to be thinking about copyright preferences because I will be modelling off other objects from the internet so I will have to make sure that I have permission to use the objects, or change them in a different way.          

Application of 3D modelling - Education

In education 3d modelling can be used a lot, to learn young people how to use the software in media and other subjects. You can also get taught through 3D modelling making a human body and letting them understand different parts. This is a really unique but good way for visual learners because they insert the information more,

This is an example of a science image of how to explain the types of a frog, a lot of teachers use this because it gives a more realistic approach and makes the students have a more visual prospective on biology.

Tuesday, 7 January 2014

Geometric Theory

Vertices
vertices are used all the time in computer graphics, they define the corners and the surfaces of the 3D objects, Verticals are points that explain the corners of the geometric shapes. In cinema 4D you can edit the vertices so that you can change the shape of the model. Vertices can be use on complex shapes to smooth it out or too add more things to the object.



Polygons
Vertex is a basic object in mesh modelling. It is were two verticals get connected by a straight line and this becomes an edge. The simplest polygon is a triangle which are three verticals connected together to make three edges. A group of polygons is normally called an element, this is a group of triangles or quads. A face are the polygons that make up the element.

   
Lines,
Lines in cinema 4d is quite stright forward and from a line you can create a new object. With a line you can make it into a spline and put a lathe on it, to make it into a 3D object. Verticals can also be added in cinema 4d and can be made to make unusual shapes and objects.

Edges
An edge in cinema 4D is two lines connected and is the connection between them. A edge is known as a connection of two verticals. Something you can do with an edge is if you put it in an editable position you can make all kinds of objects.





IDEA PLAN


Plan Ideas for my 3D modelling

TV and film
With film you can have objects that associate with a film, such as for example Harry Potter you can make a wand and the hat ect. So there is a vast area, which I could explore if I did this part for 3D modelling.

Also with Tv you could do scenery with the buildings and stuff. Or do mug shots of people billboards, settings, explosions ect.

Web and Games
With web and games I could do things like with Spiro I could do the crystals and the dragon itself. This will be good if there were a pacific game I could do.  Or I could do fifa and do a football and a kit ect.  I could do arrows and characters.

Science Fiction and Fantasy
If I was to do science fiction I could do planets and space ships, telescopes everything super natural. I could even try to do an alien or a vertical world. With fantasy you could think of something that doesn’t exist like a unicorn or something like that.

Product Design

Mesh Construction - Common Primitives

The common primitives are the simplist shapes which are on the software, these are the base line of the object. Deformers are used to change the appearance of an object without changing the data. The deformer is used when going further with the modelling methods. You can remove the deformer and the object will go back to normal which is quite cleaver.

The common primitives are a base when sculpting, there is so many of them.








List Of The Primitives
- Cube
- Flat Plain
- Pyramid
-Uv Sphere
- Cylinder
-Torus

Mesh Construction - Extrusion Modelling

Lath, Loft, sweep and extrude are all forms of extrusion modelling. Th extrusion tool is mostly used by artists because it quick and simple to do, they use it t create faces and heads in modelling. How you do this is to create a 2D shape and trace the outline of the shape. You then get a different photograph of the same image but with a different angle and extrude the 2d shapes into 3D by following the shapes outline. You then connect the two shapes together to make sure the image is symmetrical.

Loft
Loft is a technique used in 3D modelling, it's a type of wireframe in a 3D object. This technique is used mainly by using splines. You would start off with the object and modifying the primitive shape. You can also create splines which can be converted into so that you can edit meshes, you can use either way. Game designs use the Loft for 3D objects so that they can make the game comes to life more, with the models and to improve the performance of the characters in the game.

Lathing


Mesh Construction - Box Modelling




Primitive shapes like a box or a sphere are used for a base of the box modelling which is a technique used in mesh construction. By using the box or the primitive shapes available you make a rough draft of your final product. When box modelling you use so many boxes to create the final draft. With box modelling you can extrude the faces and scale them to the size. 

I used box modelling when I did my robot, I started off with a box and extruded it and scaled the boxes to make it into a robort, the instructions of how I did it is on my blogger. But as you can see from the picture I have used the box primitive shape, to make the robot, as you can see I have extruded the the body and the legs and arms.